Part of the console's seventh core has reportedly been available since November.
A leak of Xbox One's software development tools and firmware has revealed the extent of the extra CPU power given to developers in recent months.
Hacking group H4LT recently leaked the November 2014 version of the Xbox One software development kit, allowing everyone to see the new CPU allocations available to developers.
Most notably, Digital Foundry reports that developers now have access to part of the Xbox One's seventh core: previously its seventh and eighth cores were purely dedicated to the console's operating system and Kinect functionality.
As had long been proposed by Microsoft, the newer SDK allows developers to access the seventh core and remove some Kinect functionality (in-game voice commands, skeletal tracking etc) to free up extra power for other tasks.
Since the release of the new SDK there have been a few examples of Xbox One games outperforming their PS4 counterparts (such as Assassin's Creed Unity), bucking the previous trend of PS4 games often boasting better frame rates or rendering resolutions.
The new CPU allocation is not without its flaws, however. System level Kinect commands (such as "Xbox, record that") are still enabled at all times and can use 50% of the seventh core's CPU usage when activated, meaning games relying heavily on the seventh core for extra power will in theory see performance hits when voice commands are issued. Included documentation with the SKD suggests this will be addressed in a future update, however.
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